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        <title>Photos tagged 'filmic blender'</title>
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            <title>Pool Deck (Week 4) - Filmic Version
From the second BlenderGuru Architecture...</title>
            <link>https://www.23hq.com/mramshaw/photo/27214239</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/27214239"&gt;&lt;img src="https://www.23hq.com/23707327/27214239_496d1766584d804d17d873695b56f00a_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Pool Deck (Week 4) - Filmic Version&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;4:25 hours to render @ 6,400 Samples, GPU&lt;/p&gt;
&lt;p&gt;More rendering with Troy Sobotka's Filmic Blender. New balcony railing.&lt;/p&gt;
&lt;p&gt;Before, there were quite defined limits based upon the original lighting.&lt;/p&gt;
&lt;p&gt;With filmic blender much more range for correction in post is available.&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;[The 'bloom' on the pool was added in post; the reflections look iffy to me.]&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Sun, 18 Dec 2016 22:19:13 GMT</pubDate>
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            <title>Reading Room (Week 1) - Filmic Version
From the second BlenderGuru...</title>
            <link>https://www.23hq.com/mramshaw/photo/27100922</link>
            <description>&lt;p&gt;&lt;a href="https://www.23hq.com/mramshaw/photo/27100922"&gt;&lt;img src="https://www.23hq.com/23707327/27100922_45ca6149719c7bc2a0099c282968596e_standard.jpg" width="460" height="259" class="23-standard"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Reading Room (Week 1) - Filmic Version&lt;/p&gt;
&lt;p&gt;From the second BlenderGuru Architecture Academy, PLEASE VIEW LARGE&lt;/p&gt;
&lt;p&gt;[Click on the image to view the full-size version]&lt;/p&gt;
&lt;p&gt;Comments and critique are very welcome.&lt;/p&gt;
&lt;p&gt;[Old software maxim: hardware is cheap, software is expensive]&lt;/p&gt;
&lt;p&gt;2 hours to render @ 1,500 samples, GPU [Used to be 16 hours, CPU]&lt;/p&gt;
&lt;p&gt;Interiors have extreme lighting so this seemed a good test for Filmic Blender.&lt;/p&gt;
&lt;p&gt;You can get Troy Sobotka's Filmic Blender here:&lt;br /&gt;
&lt;br /&gt;
 -- &lt;a rel="nofollow" href="https://github.com/sobotka/filmic-blender"&gt;https://github.com/sobotka/filmic-blender&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I was quite pleased how much of the exterior detail was made available.&lt;/p&gt;
&lt;p&gt;I adjusted the colour grade, no other changes. Trying for a wintry feel.&lt;/p&gt;
&lt;p&gt;Impressively, Filmic Blender allows for a lot of post-processing.&lt;/p&gt;
&lt;p&gt;The highlights can be pushed quite far without blowing-out.&lt;/p&gt;
&lt;p&gt;[Check the shadow border, side face of the sofa which used to look a little nasty.]&lt;/p&gt;
&lt;p style="margin-bottom: 0px;"&gt;I am sure the same is true for the shadows. A big thumbs-up from me.&lt;/p&gt;&lt;p&gt;Photo by &lt;a href="https://www.23hq.com/mramshaw/"&gt;mramshaw&lt;/a&gt;&lt;/p&gt;</description>
            <guid>https://www.23hq.com/mramshaw/photo/27100922</guid>
            <pubDate>Thu, 15 Dec 2016 20:31:08 GMT</pubDate>
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